2025-10-15 10:12:44 +03:00

67 lines
1.7 KiB
Go

package core
import "slices"
// Pool allocator
type Pool[T any] struct {
data []T
}
// Allocate a single element in the pool and return a pointer to the element. If the pool is at capacity,
// a new pool of the next size up is allocated.
func (p *Pool[T]) New() *T {
if len(p.data) == cap(p.data) {
nextSize := nextPoolSize(len(p.data))
// Use the same trick as slices.Concat; Grow rounds up to the next size class.
p.data = slices.Grow[[]T](nil, nextSize)
}
index := len(p.data)
p.data = p.data[:index+1]
return &p.data[index]
}
// Allocate a slice of the given size in the pool. If the requested size is beyond the capacity of the pool
// and a pool of the next size up still wouldn't fit the slice, make a separate memory allocation for the slice.
// Otherwise, grow the pool if necessary and allocate a slice out of it. The length and capacity of the resulting
// slice are equal to the given size.
func (p *Pool[T]) NewSlice(size int) []T {
if size == 0 {
return nil
}
if len(p.data)+size > cap(p.data) {
nextSize := nextPoolSize(len(p.data))
if size > nextSize {
return make([]T, size)
}
// Use the same trick as slices.Concat; Grow rounds up to the next size class.
p.data = slices.Grow[[]T](nil, nextSize)
}
newLen := len(p.data) + size
slice := p.data[len(p.data):newLen:newLen]
p.data = p.data[:newLen]
return slice
}
func (p *Pool[T]) NewSlice1(t T) []T {
slice := p.NewSlice(1)
slice[0] = t
return slice
}
func (p *Pool[T]) Clone(t []T) []T {
if len(t) == 0 {
return nil
}
slice := p.NewSlice(len(t))
copy(slice, t)
return slice
}
func nextPoolSize(size int) int {
// This compiles down branch-free.
size = max(size, 1)
size = min(size*2, 256)
return size
}